Wednesday, November 13, 2013

The Colonel's Crap System - The way to Play the...

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How to play the Colonel's crap system will take you simply a couple of minutes to be informed. It's fun and easy, and has added benefits to playing. Or maybe it'll be said that it sometimes has a good looking payout after a scary run of losses.

The Colonel was a real player who spent nearly 20 years playing craps at Harrah's in Reno, Nevada. It was rumored that the old man were a Colonel within the US Army, but nobody knew needless to say. He was in his eighties or nineties once I last saw him, still playing his beloved system of field bets on the crap game.

The Colonel's betting system involved placing bets within the "field" area of the crap game. At Harrah's, the sphere bet was a single-roll bet and it paid for winning rolls of (2,3,4,9,10,11,12). When 2 rolled, the payoff was double and when 12 rolled the payoff was triple. The Colonel always waited for 3 non-field rolls to move by before starting his system, then he used an easy Martingale system of doubling up his bets until a field bet came up or he tapped out.

How the System Works

After three consecutive non-field rolls, make a $5 bet at the field. If (2,3,4,9,10,11,12) roll, you win. A roll of 2 pays double your bet and a roll of twelve pays triple! If there's a no-field number rolled, the system says double your bet to $10. If more no-field rolls arise on consecutive rolls, the following bets are: $20, $40, $80, $160, $320, and at last $640. This requires a complete playing bankroll of $1275.

The fun a part of the Colonel's crap system is that you just never know whether your next bet will win even money or a large payoff of double or triple your bet.

What Are the Odds?

Players sometimes miscalculate their odds of seeing a chain of successes field or no field rolls because they add up the whole payoffs in place of adding up only the full winning rolls. The sphere numbers add as much as 16 wins in 36 rolls, or 20 loses in 36 rolls. Winning field rolls at Harrah's in Reno (odds per 36 rolls) are two (1 time), three (2 times), four (3 times), nine (4 times), ten (3 times), eleven (2 times) and twelve (1 time) - for a complete of 16 winners (16/36). However, since when rolled, two pays double and twelve pays triple, the entire payoff is nineteen. That appears love it should be a winner, right? Wrong.

The fact is, you are going to lose your bet 20 times out of 36, and come again 19 bets, so overall, you lose one bet out of 36, for a home fringe of 2.78 percent (divide one by 36). For fun, you'll be able to always discover a crap game that gives $1 bets and begin with a smaller bankroll betting $1, then $2, then $4 etc. after seeing three consecutive no-field rolls. For what it's worth, the percentages of seeing 10 consecutive non-field rolls is (20/36) to the 10th, or about 357 to 1.

Figuring out should you might catch a two or twelve after several bets is harder, but if it happens on a $80 or $160 bet, the payoff is lots of fun!


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